Game Scope and Mechanics
Orbit Sum uses two independent pointers drawing 0–6 uniformly. Results are summed modulo 7. Players choose an arc of 1, 2, or 3 positions starting at zero. A result in the chosen arc returns 6.72×, 3.36×, or 2.24× gross. Other results return zero. Stakes are 10, 25, 50, or 100, with 25 as default. The score function ensures a uniform distribution modulo 7, yielding an expected RTP of 96%.
Wallet and Settlement Rules
The gross return includes the stake. The stake is deducted once at round start and persisted before animation. Payouts are computed in hundredths, with saved fractional carry added to credit floor whole coins, keeping the remainder 0–99. Automatic settlement occurs at the chosen exit or end of reveal. There is no manual stop or autoplay. Reload discards any unfinished round without refund or resumed settlement.
Controls and Reload Terms
Controls for stake, start, and mode are disabled while active. Refill is hidden or disabled while active, with a minimum stake of 10. Manual idle refill is available only when the balance falls below 10, setting the balance to 1000 rather than adding to it. A saved wallet does not save an unfinished round. The pending-round flag is stored in localStorage along with the whole virtual wallet and fractional hundredths. Controls reset on reload.
Frequently asked questions
Is there a verified operator or licence?
No verified operator, licence, official app, support channel, or cashier is established. The demo uses local virtual coins with no cash value.
What happens on reload?
Reload discards any unfinished round without refund or resume. The stake remains deducted, and the pending-round flag is reset.